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Middlegame
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Skill guide · playing Black · edition 1

Against the Maroczy Bind: Breaks, Exchanges and the Dark Squares

Play Black against pawns on c4 and e4: exchange the right pieces, attack the pawn that holds the bind, and time ...f5, ...b5 and ...d5. Three model games with eight practice questions for players around 2200–2300.

BlackYou
SkillsPawn break
Drills8

Skills & theory

Learn the idea, then practise it in the positions and drills below.

A1

Queens off, then both breaks

Without queens White’s space matters less and Black’s two pawn levers matter more. Tiviakov played ...f5 and then ...b5, and both pawns of the bind left the board.

Why the queen exchange suits the side with less space

The Maroczy Bind is the pawn pair on c4 and e4. It takes d5 away from Black’s pieces and makes the freeing advance of the d-pawn hard to arrange, so Black cannot simply develop and wait. Black has less room, and the side with less room is helped by exchanges: every piece that leaves the board is one piece fewer that has to find a square behind the d6 pawn.

Black’s set-up in this chapter starts with an early exchange of knights on d4. The bishop then goes to e6, where it attacks c4, the queen goes to a5, where it pins the knight on c3, and the king’s rook comes to c8. None of this breaks the bind. It ties White’s pieces to the c4 pawn, and it often provokes the offer of a queen exchange.

Without queens the bind loses much of its force. White’s extra space no longer supports an attack on the king, and both kings can stay in the centre. What remains is a question about pawns. Black has two levers, one against e4 and one against c4. Each needs preparation, because a lever played before its supporting pieces are in place gives up material or a square.

When both levers have been exchanged, White’s c- and e-pawns are gone and Black’s d6 pawn has no enemy pawn in front of it or beside it. The position is not better for Black by itself. It is easier to play, and in this game White was the first to go wrong.

Move pieces for either side to explore · right-drag to draw arrows
Black to move · after 10.Qd2

No note on this move.

A2

The c4 pawn and the dark squares

The c4 pawn holds the bind together. Malakhov put a rook on the c-file at move 12, took away its pawn guard with the a-pawn, and captured it with the knight at move 29.

The pawn that holds the bind

The c4 pawn is the base of the bind. The e4 pawn can be supported by the f-pawn, but c4 has only the b-pawn, and once that pawn stands on b3 the knight on c3 has no pawn behind it. Much of Black’s play in these positions is an attack on c4 that cannot take the pawn at once and still forces White’s pieces into defensive posts.

When a white knight lands on d5 and is exchanged there, White must choose how to recapture. Taking with the c-pawn opens the c-file for Black’s rooks. Taking with the e-pawn keeps that file closed, but the e4 pawn has then left the bind for good. The pawn on d5 depends on c4, and c4 depends on b3.

That makes the b3 pawn the next target. When it is challenged, the question is who defends c4 afterwards: a pawn, or pieces?

The dark squares complete the picture. White’s c- and e-pawns stand on light squares and guard light squares, so d4 is contested mainly by pieces. White can still fight for other dark squares with the f-pawn, as 22.f4 did for e5 in this game. In a queenless middlegame Black’s king’s bishop can go deep into White’s half of the board, and a pawn can follow it to give it a secure post.

Move pieces for either side to explore · right-drag to draw arrows
Black to move · after 12.Rab1

No note on this move.

A3

The main line: three pawn moves

With the dark-squared bishops still on, Black needs more than one pawn move. Georgiev’s plan rested on three pawn moves, played in this order: ...e6, ...a4 and ...d5.

Three pawn moves in the right order

In the main line White does not allow an early queen exchange, and the dark-squared bishops usually stay on the board. Black’s first aim is a stable knight on c5, held there by a pawn on a5, so that White needs both a2–a3 and b3–b4 to challenge it. From c5 the knight attacks b3 and e4 and does not block the d6 pawn’s defence by the queen.

White’s standard reply is a knight on d5. As long as it stands there, Black’s e7 pawn and b6 pawn need protection and the centre cannot be touched. The knight can be exchanged, which changes the pawn structure, or it can be driven away by the e-pawn. Driving it away costs something too: the pawn on e6 no longer defends d6.

The a-pawn’s advance to a4 is the second step. It makes White decide what to do with b3, and it gives the knight a square on b3 if the b-pawn moves past. A knight there is deep in White’s position and depends on the a4 pawn; it justifies itself only if the centre opens while it attacks something.

That is why the central break comes last. With the knight driven from d5 and White’s queenside pawns loosened, 20...d5 challenges the centre. If White lets the pawn advance again, as 21.Rd1 did, ...d4 clears the c6 bishop’s diagonal to e4 and gives Black a passed pawn in the middle of the board.

Move pieces for either side to explore · right-drag to draw arrows
Black to move · after 14.Be3

No note on this move.

Drills

The first answer counts. Afterwards, rate whether you knew it or guessed, and flag positions to revisit.

Drill 1 of 8 · chapter A1Plan
Engine unlocks once you answer

After 16.Rc2, how should Black continue?

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