Rook Endgames: Activity Before Pawn Collecting
Give your rook a concrete job: escort a passed pawn, gain a tempo with check, or hold a worse ending with counterplay. Three endings, six practice questions. For improving club players, roughly 1300–1900.
3 chapters
- Protect the passer while improving the rook1 theory section, 1 annotated game, 2 drills
- A useful check is worth more than a poisoned pawn1 theory section, 1 annotated game, 2 drills
- Active counterplay can be a defensive success1 theory section, 1 annotated game, 2 drills
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